Spell
NormalNumbers Eveil
Archetype:
Number
View:
4405
If your opponent controls a monster(s) Special Summoned from the Extra Deck and you do not: Choose 4 "Number" Xyz Monsters from your Extra Deck with different Ranks, plus a 5th "Number" Xyz Monster whose "Number" value in its name equals the combined "Number" values of the 4 other monsters, Special Summon that 5th "Number" monster (this is treated as an Xyz Summon), and attach the 4 chosen monsters to it as material, but you cannot Special Summon monsters, except "Number" Xyz Monsters, while you control that face-up monster.
Numbers Eveil — Power Evaluation
Final Score: 48 ± 6 · Confidence: Medium
- Intrinsic: 47 · Deck: 49 · Meta: provisional
- Primary role: Boss / End-board · Secondary: Board breaker
Why it scores here
Numbers Eveil is a single Spell that, only when the opponent has an Extra Deck monster on the field and you do not, Xyz Summons a 5th "Number" monster and attaches four Extra Deck "Number" monsters as material. That converts one card into a large board, which is the source of its score. The gate on the opponent's board and the clause that blocks your own non-"Number" Special Summons cap accessibility and resilience, and the card has no negation or removal, so its effect-interaction score stays low. No combo data was supplied, so the conversion rating is text-based inference, and the deck count confirms the card is played but does not raise its power.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 50 | A Spell is live in hand, but its activation needs the opponent's Extra Deck summon condition and four Extra Deck Number Xyz monsters, and no starter or searched data was supplied (inference from text, deck presence in 96/96 decks). |
| Combo & Conversion | 68 | One card converts four Extra Deck Number Xyz monsters into a 5th Number Xyz board presence, a large one-card output per the text (inference, no combo examples supplied). |
| Resource Economy | 60 | Four Extra Deck monsters are consumed as material to produce one summoned monster and no refuel or draw is stated, so the economy is roughly neutral with some residual material value (inference from text). |
| Effect & Interaction | 30 | No negation, removal, or hand-trap reach is written in the text; interaction is limited to whatever the summoned Number monster does later (verified from text). |
| Material Utility | 5 | As a Spell it is never a material body itself, so the axis is scored near zero (verified from card type). |
| Resilience & Flexibility | 35 | A single Spell is negated by one response, and the clause blocking your own non-Number Special Summons restricts the board while it is on the field (verified from text, inference on negation). |
| Deck-Building Efficiency | 60 | One slot with 1 to 3 copies in 96 decks (avg 2.02, observed), but it requires a Number-heavy Extra Deck and a self-restriction (observed and verified from text). |
Calculation
Weight profile: 0.7 Boss / End-board + 0.3 Board breaker. Intrinsic ≈ 47, Deck ≈ 49, Meta = provisional. Modifiers: Self-locking restriction (-4). Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, meta unknown; Deck includes the -4 modifier)
Strengths
- Converts one Spell into a large Number Xyz board presence when the condition is met
- Played in 96 of 96 sampled decks across 29 archetypes, which shows portability (observed)
- Three-copy and one-copy distributions show it is run flexibly, so redundancy is available (observed)
Weaknesses
- Gated: it does nothing unless the opponent controls a monster Special Summoned from the Extra Deck and you do not
- Costs four Extra Deck Number Xyz monsters and requires a Number-heavy Extra Deck
- Self-lock on non-Number Special Summons while the monster is out
- No combo, starter, or guide evidence was supplied, so its conversion is inferred from text
Counters / choke points
- Negation of the Spell's activation before it resolves (inferred from general Spell rules, not stated in evidence)
Best use
Comeback board creation when the opponent has made an Extra Deck summon and you have not. Decks: Floowandereeze (702), Numeron (183), Runick (1048).
Evidence & gaps
- Verified: Spell card with a conditional activation: opponent controls an Extra Deck-summoned monster and you do not; Requires choosing four Number Xyz monsters from the Extra Deck with different Ranks plus a fifth Number monster; Restricts your own Special Summons to Number Xyz monsters while the summoned monster is face-up; Played in 96 of 96 sampled decks, with copies 1 to 3 (avg 2.02)
- Observed: Top partners: Maxx "C" (66.7%), Harpie's Feather Duster (64.6%), Ash Blossom & Joyous Spring (56.2%); Gameplay split: type 4 at 56.2% and type 7 at 37.5% of decks
- Inferred: A Spell that Xyz Summons a Number monster gives a one-card-to-board conversion when the condition holds; Portability across 29 archetypes is real but the card reads as Number-specific; Negation of the activation is the main answer, inferred from Spell rules
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) available, so archetype inclusion is inferred from the deck sample only no rulings or banlist token beyond the assumed 3-copy limit names and ranks of the four Number Xyz materials are not enumerated in the evidence






